What do you think has kept Runescape Gold going for so long, and consistently
popular, in the often quite mercurial world of free-to-play browser-based
games?
I think it’s a number of things, most games today are run like standalone
products: they’re produced, launched, and given minimal customer support and as
a result, they have a negative parabolic curve: it’s popular, then its
unpopular, and then players move on to something else.
RuneScape, however, has very much been run as a service. By treating
RuneScape as an evolving experience, players constantly feel like they are
playing something fresh and new every time they log in. So RuneScape should be
seen as a game with ten years’ worth of content and updates rather than a ten
year old game.
Furthermore, we make a point of listening and talking to our community, which
has played a critical role in our success and longevity. Our community
understand that we’re not a fly-by-night operation, we’re not just investing in
this game for 2 or 3 years, we have a long term plan for RuneScape and intend to
support the game for the next decade and beyond. I think that this is
particularly important for MMORPGs. As you’re asking players to invest a lot of
time and effort into an entertainment experience, they need to know that their
investment will pay back and still be there in 5/10 years time.
The 200,000,000 number is for user accounts over the course of the life of
RuneScape – how many people are playing RuneScape now?
Millions of players log into the RuneScape every day. Our peak times are in
the evenings and weekends; however, due to the time zones around the world there
are often hundreds of thousands of people playing at any one time.
What kind of infrastructure do you need to keep RuneScape running – in terms
of server setup etc?
We have our own infrastructure, which we have developed in-house. This
infrastructure is cloud-based, but it’s our own proprietary technology and we
have what we call “super pops”, which are massive data centres, with significant
carrier class bandwidth. They act as our proxy servers around the world.
RuneScape is run on commodity hardware. All our own proprietary web serving
technologies, file systems, databases etc. have allowed us incredible scale and
tremendously high margins because they are so efficient. I think we’re probably
the most efficient game in terms of infrastructure and servers costs in the
entire industry. Which is great when it comes to scale, because that’s what MMOs
are all about.
Do you have a sense of the geographical distribution of RuneScape players? I
know you talked about expanding into India, and there are native-language
RuneScape’s in Europe – how many languages can RuneScape be played in?
There are RuneScape players in more than 150 countries around the world and
the game can be played in 4 languages. The majority of our players are still
largely using the English version (probably more than 90%), and are mainly
located very much in the western hemisphere. So, obviously we’re looking at
Northern America and Western Europe as you’d expect. That said, we have plans to
extend our focus towards Asia over time.
[This is interesting: I was talking with an industry figure last week who
noted with incredulity that, by not having a way to offer The Old Republic as
free-to-play, EA had effectively counted out the Eastern market, where
subscription fees fly even less well than the West. An MMO which has always been
free to play actually has an interesting advantage here.]
Like most F2P MMOs, presumably, RuneScape has a broad base of free players, a
smaller number of members and an even smaller number of members who make regular
purchases on top of the subscription fee. Can you give a sense of how the
RuneScape user base breaks down?
We don’t have whales in the same way that Zynga do, where one or two percent
of their player population pay enormous amounts of money. The breakdown of free
players to members is rs 3 gold roughly 70/30, so the most common form of payment is a
small monthly payment to gain access to premium content.
没有评论:
发表评论