2015年7月26日星期日

2007 Runescape Zogre Flesh Eaters


Begin by speaking to Grish located west of the Ogre city and RS Gold south of Castle Wars. Official difficulty Intermediate
Description Run for your lives...the zombie ogres are here for your flesh! An ogre ceremonial dance area, used to communicate with ancient ogrish ancestors, has been overrun with diseased undead ogres.
How could something like this have happened? And what sort of rewards could an enterprising adventurer gain from exploring the tombs of such a place?
Length Medium
Requirements Big Chompy Bird Hunting and Jungle Potion quests
You must be able to defeat a level 111 enemy.
4
Smithing
8
Herblore
20
Strength
30
Fletching
30
Ranged
Level 43
Prayer is not required, but will help.
Items required A knife (obtained during quest)
A ring of dueling is recommended to save walking time.
Any axe to get Achey logs required to make brutal arrows
Feathers to make Brutal arrows
Nails of any metal to make brutal arrows
A hammer required to make brutal arrows
A super restore potion or two. You will become diseased and lose stats rapidly. Grish will give you 2 super restore potions
Vial of water, Rogue's purse and snake weed if you choose to learn the technique that allows you to mix relicym's balm. This, however, is not required for completing the quest, though it only takes a short time to learn.
Some way of getting to Karamja for the rogue's purse and the snake weed. If you rescued Skrach Uglogwee during Recipe for Disaster you can pay Rantz's kids 2 cooked chompy to take you to Karamja.
Enemies to defeat Slash Bash (level 111)
Zombie (Level 39)
Walkthrough

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Start

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Speak to Grish, located at Jiggig (south of the Castle Wars entrance). He will talk about Zogres (Zombie ogres) coming from the ground and making people sick. Ask if you can help, and progress through the conversation. Grish will give you two Super restore potions and three Cooked chompy birds.
Talk to the Ogre guard to the east. After mentioning Grish, he will remove the barricade to allow you inside the Zogre-infested area.
Run east to a set of stairs going downward. Take these stairs.
The cave

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Fighting the zombie.
Note: You may now (or have already) become diseased if under 89 Combat, and a Zogre or Skogre (level 44) attacks you. From now on, make sure you carry Super restore potions with you! The disease will temporarily reduce a random skill by up to 10 levels every minute or so!
Proceed north-west to an area with a blackened floor. There will be a short cutscene.
Search the skeleton, a zombie will appear and attack. Kill it to obtain a ruined backpack.
Open the backpack to obtain a Dragon inn tankard, some rotten food and a knife.
Search the broken lectern. You will find a torn page that contained a spell.
Attempt to search the coffin nearest to the skeleton, and then use a knife on it. The lock should unlock. Try opening the coffin (it may take a couple of tries). When the coffin is open, search it to obtain a Black prism.
Backtrack and exit the cave, running back to the barricade - or simply use the Nightmare Zone teleport that is located in the red mini-game section of the quest tab.
Yanille

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Proceed to Yanille.
Go to the Dragon Inn and use the tankard on the bartender. The bartender will explain that the tankard belonged to Brentle Vahn, a not-so-moral customer who had been seen with a shady wizard.
Talk to Zavistic Rarve in the Magic Guild. If you don't have the required level to enter the guild, ring the front bell and Rarve will appear outside. After seeing the prism and torn page, Rarve will tell you to talk to Sithik Ints in the guest house north of the guild.
Incriminating Sithik

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Sithik is turned into an ogre.
Proceed to the top floor of the guest house. Sithik is in the west bed. Talk to him, and he will deny any connection to the Zogres. When you raise allegations, Sithik will challenge you to find facts. We need to show a picture of Sithik to the bartender to see if he was the wizard seen with Brentle.
Search the drawers, the cupboard and the wardrobe. You will find a Book of portraiture, a Necromancy book, papyrus and charcoal, and a Book of 'h.a.m'.
Read all three books.
Use the Book of Portraiture on Sithik. He will recommend trying portraiture.
Draw a portrait of Sithik by using the papyrus on Sithik. When you're done, use the portrait on Sithik. If Sithik appreciates the "truth" of the portrait, then the portrait isn't realistic enough and you need to try again. Search the drawers for more papyrus and sketch him again. With an accurate portrait, Sithik will appreciate the "honesty" of the portrait.
Take the portrait and the tankard back to the bartender. The bartender will recognise Sithik and will sign the portrait as an affidavit.
Talk to Zavistic Rarve while holding the Necromancy book, the Book of 'h.a.m.', the tankard and the signed portrait. This will be enough evidence for Rarve to give you a Strange potion, which he will instruct you to use on Sithik and then leave the house.
Use the potion on the cup of tea on top of Sithik's dresser.
Go downstairs and back upstairs. Sithik will have turned into an ogre.
Talk to Sithik, and he will confess. Obtain answers to all three questions in order to make Relicym's balm and Brutal arrows.
Making Relicym's Balm

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After Sithik Ints has revealed the secret to making Relicym's balm, having it on hand in the final fight will help tremendously. It is your choice to obtain this now; however, the quest can be done without it. The balm is also tradeable.
Relicym's Balm is made like any potion, it uses Rogue's purse as herb and Snake weed as secondary ingredient.
It is HIGHLY recommended to make this and give it to Uglug Nar. This will give access to a store selling 100 Relicym's balm (3). The store also has 100 Achey logs, 10 bow strings, 10 cooked chompy and 5 knives in stock.
Making Brutal Arrows

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Brutal arrows are the best way to kill Zogres, and shooting them from a composite ogre bow is the best strategy in the final fight. It is your choice to obtain them; however, the quest can be done without it. To make the arrows, cut down Achey trees. After, fletch them into Ogre arrow shafts (each log will give 2-6 shafts). Then, add feathers to the shafts (Each shaft needs 4 feathers). Finally, to make the Brutal Arrows, use nails (made of any metal), with a hammer in inventory on the Flighted ogre arrow. Each time you do this, it will make six arrows at a time.
Relocating the Ceremonial Grounds

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Attacking Slash Bash from a distance.
Return to Grish and tell him what Sithik told you.
Also, tell him that you have some other questions for him, and you want to talk about the quest. Go through each option.
Grish will give you a key to obtain access to the ceremonial chamber.
Prepare for a rather tough fight. The Zogre (named Slash Bash) that will attack you is level 111 and attacks with both a Melee and a Ranged attack. Your best bet is to make some Brutal arrows and fire them with an composite ogre bow. Learn to make the bow from Grish by telling him, "There must be an easier way to kill these zogres", or if you're a mage using Crumble Undead is a very viable option. However, this boss can also be killed without too much difficulty using the Magic Entangle/Cast pattern. Prepare according to how you would like to fight, but in any case it is recommended that you bring multiple Super restore potions.
Return to the cave beyond the barricade and head west. There will be two successive locked doors, proceed through these and descend the stairs.
Proceed to the end of this long, wide room and search the stand.
A level 111 Zogre named Slash Bash will attack you. If using Ranged, find a safe spot and range the Zogre using Protect from Ranged. If maging, cast Entangle or Snare followed by a wave attack or Crumble Undead while using Protect from Ranged, or simply use the safe spot while protecting from Ranged. Fire Blast maxes out at 4 against this boss, so make sure to bring enough casts. Alternatively, with decent armour (Rune or better) you can melee the boss down with little to no trouble. Poisoning the boss with a poisoned Dragon Dagger helps. In either case, your Prayer will drain very fast so make sure you use Super restore potions when you need them. Once the Zogre is dead, collect the bones and the artefact that he drops.
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2015年7月23日星期四

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2015年7月22日星期三

Theme "With a big cat conservation efforts to support the WWF"

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2015年7月21日星期二

Runescape Weekly Bug Report and Patch Notes

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Some stretching issues when moving around in he penguin costumes have now been fixed. The tome of frost now sits in the player's hand correctly. The shark outfit head and fin colours will now be displayed correctly in low detail. Baby dragon pet chat head animations have been fixed.
Clan vexillums, dominion markers and music boxes can no longer be placed on top of portable skilling locations. The text for saving pieces of leather when using the artisan's bandana has been changed to be more clear.
Players who have all of the Aquarium's decorations but haven't placed them in Auqarium and are trying to claim their free landmark perk will now be able to spend their outstanding prawn points correctly. Players can no longer use lodestone quick teleports in Sinkholes.
Players who completed Ritual of the Mahjarrat before watching the final cutscene of While Guthix Sleeps can now view it by speaking to Silif in the White Knight's Castle in Falador. An issue with pure resets not resetting some sections of Dimension of Disaster has been resolved.
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2015年7月19日星期日

Runescape Core Changes For Magic

When you are playing RS Gold , you must have many threads to improve the game as what you want it to be. You have your own ideas to change the game but actually you just cannot realize it. But with Runelabs you can post your ideas on it and maybe someday it will come true.
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Since EOC, players were unable to cast magic without weapons. We could pre-EoC. However, by forcing mages to use a weapon to cast combat magic, it has really taken a toll on the magical feel of mage, and it's uniqueness from warrior and archer gameplay, as it feels like a ranged clone.
What he suggests is to return hand magic, and viable too. However, magic weapons become more like magic accessories, and are still wise to use. Also, spells will now have their own accuracy and speed bonuses, and their damage will be completely unrealted to the level of a magic weapon used.
While spells will provide most of a mage's accuracy, a small amount of it will come from weapons, and the weapon type that provides the most accuracy is the staff. Although spells will have their attack range nerfed, most staves will provide an attack range bonus, and they'll become one handed as well.
Another key function with staves is that depending on the staff's type, you can have it hold "spell charges" so you don't have to carry certain runes. For example, if you're wielding a fire battlestaff, you can charge it with casts for fire bolt, but you cannot have it hold casts for water bolt, and any of the air runes used cannot be used for air spells.
While wands/orbs will have an even weaker role than staves in accuracy. They should still contain a built-in spell that's equal to the wand's level.
Books will contain enchantmens written by runecrafters that mages can express through their spells. As a result, books give the user's magic a unique passive effect. Players simply rely solely on a spell's value for combat. It's advantage is choice, you can select your stance to be 1h, 2x, or 2h. This will be one of the only ways to 2h magic.
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2015年7月16日星期四

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2015年7月15日星期三

Use your in-game abundance to appear to RuneFest

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