2014年4月24日星期四

Numbers Game consumers more aware of their needs and preferences

Joint creation of digital games, or digital game development and integration after the release of the creative process users have become increasingly important commercial literary elements. This is mainly due to its perfect digital game market performance and the creation of new business models, the gradual awakening. Its underlying principle is: the user has a digital game companies do not have the skills and knowledge, or it is difficult to obtain in these companies. Therefore, the digital game companies will begin to understand the user community the ability to create surplus value. These users will no longer just as the consumer, will also play the role of producer.
Numbers Game consumers more aware of their needs and preferences. And because some "tricky" reasons - that is, from the company to the consumer quality conversion between very expensive, and the way the message is likely to cause the loss of the case, the digital game company is always difficult to acquire information about consumer demand . Meanwhile, the numbers game companies must also clear consumer preferences, because they need to manage demand uncertainty and effectively balancing game production risks. So it shows that consumers can create their own work to solve all these problems - they will create to meet their own needs, but also to ensure that companies do not worry about the future demand for the product content. Unfortunately, as the creative industries, the digital game industry is not driven by demand, on the contrary, it is subject to "demand before supply" promotion, which will be a numbers game without considering the future consumers will "like" premise born and sales.
We should avoid the use of co-creation allows users to produce some extraordinary content, or undertake some humble tasks. Of course, understanding and jointly create a better able to adapt to the digital gaming company's current role, as it represents a simple outsourcing of labor. Unfortunately, this mode of thinking would lead us to believe that consumers are not able to create any innovative content - whether it is progressive or radical innovation. Indeed, if we are a numbers game company, we will most likely miss out computers and electronic games are combined to create the potential benefits of the process. If you like our news, please have a try for our cheap 2007 runescape gold.

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